Hierachy:
Officer
Captain
A captain usually leads a company of fighters, a gang of bandits really,
and leads the fighters under his command to work in a specific area by
"taxing" travellers and raiding caravans. A captain is usually
fiercly loyal to whatever House he serves, though everyone has their price.
Lieutenant
-
Lieutenants are those serving under a Syndicate officer, usually a Captain,
who are trusted by him. These are the ones that train the fighters under the
Captain's command and ensure that they remain alert and ready. Lieutenants are,
for the most part, utterly loyal to their captain and follow his orders without
question.
Elite
Enforcer
-
The Enforcers are the elite heavy infantry of the Syndicate, sometimes mounting
horses and becoming as close to Knights as the Syndicate can get. While they
lack the shining armour and years of training that Alliance knights recieve,
the enforcers are no less able in war. Using ruthless methods to achieve their
goals, the enforcers are the epitome of Syndicate fighting power able to go toe
to toe with any infantry the enemy can field.
Assassin
-
Even more skilled in the art of death, assassins are those few who have
gone on to perfect the arts of murder to an incredibly fine degree. The Syndicate
employ many of these perfect killers and use them often against their enemies.
"The enemy cannot lead an army without a leader."
Wizard/Shadow
Mage -
Wizards are arcane spellcasters who have undertaken intensive study of
magic in places such as the Violet Citadel of Dalaran or the Academies of
Silvermoon in Quel'Thalas. They do not channel arcane power, but instead use
their vast knowledge of otherworldly forces to harness the energies to their
will.
Shadow Mages are magicians who have begun using fel magic to empower their
already potent spells, while widely feared the Syndicate emply as many of these
renegades as possible.
Regular
Footman
-
Footmen are warriors who serve as basic infantry in armies of the human
nations. Fighting in close formation, they use proven tactical methods: Advance
slowly with shields raised, then draw swords and close to melee range. The
grim, mud-slogging soldier initially appears to be a grizzled veteran, until
you get a glimpse of his young face. His weapons and armor look worn, like they
were scavenged from a battlefield. Footmen like to travel in small groups and
form ranks, they are attuned to formation fighting, and coordinate their
attacks. While Syndicate footmen are far less well trained compared to Alliance
footmen, they make up for it by their excellent use of guerilla warfare and
sabotage.
Footpad
-
Syndicate footpads are the lighter version of footmen, they serve as light
infantry, scouts, saboteurs, spies and various other subtle duties. They wear
leather armour to give mobility and prefer ambush tactics over head-on combat.
They work with footmen most of the time and there is a popular saying among the
ranks of foopads "When you see one Syndicate footman there are ten
footpads you don't see."
Conjurer
-
Conjurers are seers of mystery, holders of secrets, and dwellers in dream.
They are practitioners of the arcane arts, having learned through researching
the ancient tomes to bend the forces of nature to do their will. They can make
the energies of nature strike down opponents, summon forth great creatures or
command the elements.
Conjurers sometimes become warlocks, highly specialized spellcasters who
traffick with demonic entities. Upon becoming a warlock, the conjurer increases
its devotion to the conjuration school, yet must forsake study in two other
schools.
Recruit
Bandit
-
Human bandits prey upon hapless travelers and soldiers alike. These lawless
"rogues" think only of theft and burglary and enjoy causing great
pain to their victims as well. Though the Alliance has offered large bounties
towards the capture of these wretched men, they always find a way to slink back
into the shadows of the wilds. Syndicate bandits, while fairly undisciplined,
are far better equipped and cohesive than smaller independent groups of bandits
and they usually put these independent groups out of business in any given area
rather quickly either by cohercing them to join up or by simply killing them.
Brigand
-
Brigands were once loyal subjects of the king, but their greed and hatred
has turned them against their own people. Like all cowards, they hide in the
shadows, waiting to overpower their victims with surprise and numbers. Having
been driven out of lawful settlements, they seek refuge wherever they can find
it. Often armed with short swords and daggers, they rely upon their speed to
fill their purses with ill gotten gains.
Adept
-
Adepts are generally spell casters in training to become members of other
more experienced spell caster classes. However, this is not always the case as
sometimes an adept is a spell caster who specializes in a single school of
magic. An arcane adept is a dedicated mage with a natural predilection for one
of the schools of specialization. They become more entrenched in whichever
school they prefer.