<The Sunchaser Pilgrimage>
Silvery moon, washed in blood,
Led astray into the night, armed with the sword of broken Light.
Broken, then betrayed by one, standing there bestride the sun.
At darkest hour, redemption comes, in knightly lady sworn to blood.
Guild name: The Sunchaser Pilgrimage
Guild leader: - Caelith Sunchaser
Affiliation: Horde
Alignment: Lawful Neutral
Guild description:
Guided by a desire to reunite with the sun king and our people upon the promised lands of Draenor. A majestic land where we would be able to strive as a race free from the horrors of the scourge, of the filthy humans and of dealing with these disgusting and barbaric horde. A land soaked in arcane such that we shall no longer require the sunwell nor devolve into wretched. A paradise. However it was all lies. Our beloved Sunstrider dynasty lied to us. A pathetic and shattered land filled with demons that our kin freely slaved for, this shall not stand. A bloody civil war shall begin and we shall carve us a new destiny and this horde, a horde that we have fought and butchered before shall now be twisted and used to our cause, a mere pawn in this game we play. Our original pilgrimage may have changed design but a new one shall begin one soaked in the blood of betrayers. Glory be to Silvermoon, Glory be to Lor'themar. Death to the traitor king.
Accepted Classes
Paladin
Priest
Hunter
Rogue
Warlock
Mage
Hierarchy:
Officer
Blood Commander
Leader of the pilgrimage and the person dedicated to a smooth journey to the Promised lands.
Ranger-Captain(Officer)
Co-leader of the pilgrimage and head of the Farstriders assigned.
High Magister/ Magistrix(Officer)
Co-leader of the pilgrimage and head of the assigned Magistrates.
Blood Knight Master
Co-Leader of the pilgrimage and head of the assigned Blood Knights.
Blood Knight Order
The Blood Knights are an elite group of blood elf paladins serving as Silvermoon's equivalent of the Knights of the Silver Hand. As high elves, many were members of the Church of Light. Many later became priests and a few became paladins.After the Third War, the majority of high elves became blood elves, and soon the race began to lose its light given powers. Thus they needed to find a new way to access the Light. They did this by sapping Light energy from the captive naaru M'uru held beneath the Blood Knight headquarters.
Blood Knight
The highly skilled combatant force that makes up the Blood elves answer to the Knights of the Silver Hand. These fierce warriors charge into the enemies ranks clad in crimson, ornate armour with blade, polearm and forced light at there side.
Adept
An experienced yet still Naive warrior of the light these are the next generation of Blood knights that will fight on for the glory of Silvermoon against the foul Traitor King.
Initiate
A newly joined member of the Blood knight order sent to explore the so called promised lands.
Clergy
Priests and priestesses that abused the Naaru M'uru for personal gain, these stand as beacons of hope and healing of there people as they carve a new and bloody future.
Farstriders
The blood elf Farstriders are an elite group of rangers. Although every member is a ranger, a rare few do take on roguish pursuits. The organization can trace its roots back to the Troll Wars, when a loosely affiliated band of high elf warriors occasionally worked together to defend Quel'Thalas. Roughly five hundred years ago, a group of similarly dedicated fighters formed and officially took on the name "Farstriders". Their mandate was to protect Quel'Thalas far beyond its actual borders and look after high elf interests all over Azeroth. The commander of the Farstriders was given a unique title: Ranger-general of Silvermoon.
Crackshot/ Quick blade
The best of the best that the farstriders have to offer these skilled rangers and scouts are protectors and guardians of the pilgrimage, often without ever being seen.
Ranger/ Scout
Skilled warriors with both bow and blade these warriors defend the pilgrims from afar as the promised lands is scouted.
Trainee
Newly inducted members of the farstriders. These new warriors will be trained in the arts of camouflage in a new and dangerous territory.
The Magistrate
The Magisters are a group of blood elf mages and warlocks and are one of three factions in the government of Silvermoon City and all of Quel'Thalas. They are led by Grand Magister Rommath, a master of Arcane, Fire, Frost, and Holy magic. Out of the three main factions within Silvermoon, the Magisters are probably the oldest, as the Highborne exiles who originally conceived the nation were mages, first and foremost, before they began to compose their ranks with those trained in archery and martial combat.
Magister/ Magistrix
A high ranking member of the Magistrate.
Arcanist
A middle-ranked mage, with a slight amount of authority.
Apprentice
A newly inducted member into the order.
Pilgrim
The low ranking and subordinate civilians of the blood elf race. These petty civilians had no idea what they were in for when they agreed to aid and travel to the so called promised lands. Now they find themselves stuck in the middle of a bloody civil war and in a war against demons.
Family Name:
First Name:
Age (based on a 390-430 year Sin'Dorei lifespan):
Subclass (please select from the list given below):
Brief character description (give me as much info as you can without being obscenely verbose):
Why do you wish to join?:
Please tell me a bit about your experience RPing mages.:
Average play time (hours per week):
MAGE SUBCLASSES
Mages have a very large list of obscure subclasses. It all stems from Arcanist. You can literally pick from whatever level of depth you choose. You can describe your character as generally as Arcanist (if he study is actually that broad), or as specific as Warlock. If your chosen path or subclass isn't on the list here, speak to me in a private message before you apply.
Parent Class: ARCANIST
Class Type 1: SORCEROR
Class Type 2: WIZARD
Class Type 3: MAGE
Subclass 3.i: Illusionist
Subclass 3.ii: Pyromancer
Subclass 3.iii: Hydro-Summoner
Subclass 3.iv: Warlock
Subclass 3.ii: Pyromancer
Subclass 3.iii: Hydro-Summoner
Subclass 3.iv: Warlock
Our "Apprentice" level members of the Magisterium (it's listed in your guild note) who wish to ascend to the higher tiers will attend class held by one of 5 Magisters, who will be teaching these groups of Schools.
Evocation (Evocation, Destruction)
Alteration (Abjuration, Transmutation, Telekinesis)
Mysticism (Mysticism, Enchantment, Divination)
Conjuration (Conjuration, Translocation, Demonology [warlocks only])
Illusion (Illusion, Inscription, Scroll Scribing)
When an Apprentice has attended 30 of the lessons from any of these schools (which we will keep track of by an attendance list), the Apprentice is to them speak to the Magisters. If the Magisters are impressed enough with the student's progress, they will obtain a School Tome. (Tome of Evocation, Tome of Illusion etc) When they have obtained 4 tomes, present them to the High Magistrix for the final test. This test will not be the same for each person. When completed, successful Apprentices will graduate to the level of Arcanist.
Instructors:
Evocation: ?
Alteration: ?
Mysticism: ?
Conjuration: ?
Illusion: ?
We will begin lessons when we have our other two teachers. Teachers will post their lesson times, which should be about a 2 hour lesson, with a couple of these lessons per week, depending on their availability.