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Guild Name: The Syndicate
Guild Leader: Verak
Faction: Syndicate
Faction Leaders:
[Alive] Posted ImagePosted Image Kalaran Windblade (Primary) (Current)
[Dead] Posted ImageKing Aiden Perenolde
[Dead] Posted ImagePrince Aliden Perenolde(Former)
[Alive] Posted ImageLord Falconcrest
Affiliation: Posted ImageIndependent
Previous Guilds Lead: The Kingdom of Alterac, The Exiled Ones, The Black Legion



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*Dwarves and Gnomes are accepted in very limited numbers.



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*Priests are accepted only as normal magicians, not as IC priests.



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The guild is based in one zone but operates in multiple zones as there are several objectives and interests in other zones.
The current zones that the Syndicate operates in are:

The Barrens
This is the primary zone of operations for the Syndicate at the moment. Our new faction capital is located in this zone as is the majority of the faction itself and recent events have seen great territorial gains which only adds to the current goals and interests that we currently have within the zone.

Dustwallow Marsh
This zone is of secondary interest for the Syndicate, primarily for its potential for lumber harvesting but also as it's the location of the city of Theramore, the only human city on the continent and an excellent target to conduct criminal activities within.
Recent events have also made the presence of the Black Dragonflight a source of great interest for the Syndicate.

Hillsbrad Foothills
Majority of Syndicate forces were evacuated from the Hillsbrad Foothills but it remains a zone of great interest mainly due to the fact that it is the only area where a force of any size could make a successful incursion into the region. Remaining Syndicate forces are holding their ground in the territories still controlled in the Foothills and when the time is right they will be rejoined by their brothers and sisters across the sea.

Alterac Mountains
The ancient homeland of the Syndicate and the prize they all seek. While the majority of Syndicate forces are evacuated, Lord Falconcrest and his elite brigades still maintain control of Strahnbrad and surrounding areas.
The mountains will be reclaimed and Alterac will be restored.. it's only a matter of time.



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We, the leadership of the Syndicate, reserve the right to terminate characters who are deemed a liability to maintaining a high standard of RP. This includes any and all gankers, those who blatently disregard direct instructions from the leadership and any who actively attempt to sabotage guild efforts. We also would like to give good warning that the Syndicate is for mature audiences only, however we will not decline an applicant based on their age and neither shall we limit our RP to cater to a younger member. Don't like it? Don't join. The Syndicate is a brutal organization and we don't intend on changing that.

We are open to ideas and suggestions, every one of our core members ideas is as valuable as an officer's idea. We are also open to constructive criticism, this guild is as much yours as it is ours. Any and all complaints will be handled in a professional manner as we strive to maintain an enjoyable community both within the guild and in the surrounding community.

If you do not like the dragon themed artwork then keep it to yourself. We honestly don't care if you don't like it and we don't want to hear about you not liking it.
It's based on the entirely made up lore that Daval Prestor has a dragon on his crest, simple as that.




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The Syndicate's roots lie in the kingdom of Alterac, one of the human nations that was part of the Alliance of Lordaeron.

During the Second War, the Horde attempted to conscript some Alliance nobles to help them. Lord Aiden Perenolde, ruler of Alterac, and other nobles from the kingdom thought the Alliance would lose the war, and collaborated with the Horde. Yet the Alliance won, and Alterac's treachery was uncovered. Alterac was crushed by the other nations and Perenolde, along with other nobles and many of their allies, were sentenced to exile by Uther Lightbringer.

The ousted nobles discovered, to their dismay, that the few bands of free orcs in Lordaeron wanted nothing to do with them and refused them sanctuary, so they began stealing to stay alive. Soon they banded together to become more powerful and called themselves the Syndicate. A haughty, fractious group led loosely by Lord Aiden Perenolde, this collection of fledgling rogues had many troubles working together, but managed to stay alive by stealing from towns and villages and never staying in one area for long. During their travels, other outlaws joined their ranks. These professional thieves found they preferred a larger community of rogues to working alone, although some detested the Syndicate’s haughty noble leaders. Lord Aiden Perenolde, the self-proclaimed leader, realized he had to do something drastic to reclaim his lands.

When the Burning Legion and the Scourge began their assault on Lordaeron, he did not make the same mistake twice by allying himself with the enemy; he simply took advantage of the Alliance’s distraction to begin reclaiming his lands. The harried and panicked citizens, the people they used to lord over, were frightened and confused and put up little fight, more concerned with the hellish creatures that were rampaging over the land. The Syndicate thus retook the Alterac Mountains and currently battles with ogres and the undead to keep their lands. After regaining much of their lost territory, they sought to expand their sphere of influence, looking to punish the already hurting Alliance. They set their sights on the Arathi Highlands to the South. Later when Aiden Perenolde was captured and ousted, Lord Aliden Perenolde, Aiden’s son, took over the Syndicate. His father later died in prison.

At first the Syndicate's goal was just to spread chaos and disorder, striking from hidden bases in the Alterac Mountains. With the end of the Third War and the resultant chaos however, the leaders of the Syndicate saw their chance to return Alterac to its former power. They have now gained control of several outposts in the surrounding area including the sacked fortress of Durnholde Keep and a portion of the city of Stromgarde.

Even though the Syndicate has made great strides to both reclaim what was rightfully theirs but also to evolve from their petty criminal ways, those around them had other plans.
As their enemies rally their forces all around them the news come of new alliances forming to destroy the Syndicate once and for all, and while the Syndicate numbers in many thousands they have no army or central command structure to organise them against well trained armies. It would only be a matter of time before strongholds fell, lands would be lost and their numbers decimated in war.

Many of the greedy and petty nobles preached to stay and fight, to hold the line against their enemies, but as the bulk of the Syndicate is made up of criminals other plans were set in motion.
A call went out to every Syndicate stronghold, to every town and village, to every camp and outpost. A call for a total evacuation of the Eastern Kingdoms to set sail for Kalimdor.
Told to be a land of abundant resources and riches, of mystical relics and ruins, of wide plains, jungles and forests up for the taking by those with the power to do so. A land where the rule of law was weak, confined only to the largest of towns, a land where crime and criminals could thrive.

Many answered the call, leaving behind their stubborn lords and ladies to venture into unexplored territory with the promise of profits and riches beyond what the ruined Eastern Kingdoms could provide. Some were part of the "first wave", the first to land on the wild coast of Kalimdor with the help of bribed smuggler ships, others choose to disguise themselves and use the more conventional Alliance shipping lanes to slowly make their way there.

On the wild shores of Kalimdor the Syndicate has made a new home in an abandoned Alliance fortress, here they begin work of building an army, of expanding their power.
As more and more Syndicate make landfall it becomes increasingly difficult to maintain order and discipline with the lack of central leadership, to rectify this a plan was formulated to call for a leader to take control of the Syndicate, to claim the throne of Alterac. A strong new leader to unite the Syndicate under one rule, to mold it into greatness.

As the Falcon falls, the wings of another will take its place...




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Recent events have forced the Syndicate to evacuate to Kalimdor where they have claimed and expanded on an abandoned human fortress. While it was thought that the Syndicate would have a hard time surviving, they have managed to adapt to their new surroundings better than expected and have expanded greatly into the barrens, taking control of several valuable resources, as well as abundant supply of food and a good supply of fresh water.
Even though their numbers were diminished slightly during the evacuation they still number in the thousands and with the lack of warring nobles as well as having gained a central command structure the entire faction now finds itself completely unified into one single force.

Recently Master Ryson also arrived with his forces and began training Syndicate forces in advanced military tactics and combat strategies which marks a move away from bandit style warfare and evolving into a proper fighting force to counter any threat they may face.
Prospectors have also managed to secure a very rich source of metals which are mined and transported to the capital where it's melted and forged into high quality weapons and armour, enabling Syndicate forces to become far more well equipped to add to their new combat training.
Under new central leadership the Syndicate is being molded from the fractious organization it once was into something new, something more powerful.

Although a great setback was had when Lord Aliden Perenolde died at the hands of vicious Naga after his ship was attacked on it's crossing to Kalimdor, yet the Syndicate held together in their new unity and it wasn't long until another leader would appear named Kalaran Windblade.
Unsure what to think of this newcomer, he had a way with words that managed to convince the Syndicate to accept him as their new leader with great promises and assurance that Stormwind itself would back him as the heir to Alterac.
With this new leader the Syndicate finds new hope and new purpose as they continue the work they had already begun within the Barrens...




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  • All uniforms are MANDATORY for ALL ranks and ALL members with NO EXCEPTIONS!
  • No changes or additions are to be made to the uniforms.
  • This is a no-glow/epic guild, meaning no weapons that are unrealistic, glowing, oversized etc are allowed.
  • Uniforms are designed to look like NPC uniforms, they are there for a reason. Wear them.
Weapons are not part of the uniforms but the same rules apply to them as with armour. Standard sized realistic looking weapons are mandatory.

If you want to wear epics and glowing massive weapons then this is not the guild for you.

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Kingpin
"I am the master of the Syndicate, I am the Lord of crime. I pull the strings from the shadows and my minions obey."
The Kingpin of the Syndicate is a new title bestowed only to the one supreme leader of the faction. He rarely shows himself and even more rarely takes part in what is happening except to give commands to the Overlord.
  • Rank: Faction Leader
  • Currently Held By: Posted ImagePosted Image Kalaran Windblade
Overlord
"Do you honestly think I would trust the likes of you to achieve victory? You will follow my command to the letter, I do not care who you kill, what you burn or pillage as long as you follow my bloody orders, you worthless maggots!"
The Overlord is utterly loyal to the Syndicate. Usually only those of pure Alteracian blood attain this position within the organization. Overlords are determined and entirely without mercy as they bring spoils and glory to the Syndicate.
  • Rank: Guild Leader
Overseer
"Stop slacking! There are caravans to raid, villages to loot and maidens to spoil!"
Overseers are those trusted by their Overlord, usually those who have stood with him or her for several years. Overseers ensure the weak are weeded out of the ranks of the Syndicate so only the strong remain. Like all officers within the organization, these men and women are merciless in their tasks.
  • Rank: Officer
  • Class: All
Sub-Officer Roles:
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Enforcer
"Knights have honour in death, Enforcers have glory in victory! Leave those pansies to their honour, we use whatever means necessary to win, and the more we win the more spoils we get! Hah!"
Syndicate Enforcers are the most powerful, and possibly the most dangerous, members in the Syndicate organization. They will use whatever means necessary to achieve their goals even if it means killing women and even children. They commonly use shock and terror tactics against enemies to the Syndicate to ensure those who might rise up against the Syndicate will think twice of the consequenses of such actions.
  • Rank: Elite
  • Class: Warrior
Prowler
"The hunting of a man is the greatest sport of all, one that I am master of."
Often at the vanguard of a Syndicate assault, the prowlers are veteran pathfinders and experts in guerilla and ambush tactics. Prowlers are often tasked with reconnaissance. sabotage and in some cases assassination of key targets, their ability to adapt quickly is what makes them a menacing addition to the Syndicate forces.
  • Rank: Elite
  • Class: Rogue
Wizard
"With a snap of my fingers I can incinerate a dozen soldiers, I can make the earth tremble with but a wave of my hand and I can destroy life with a throught. I pity the fool that stands against me."
Wizards of the Syndicate nearly all originate from Dalaran, renegades, failed students and outcasts, they have all found sanctuary with the Syndicate and they repay the kindness with their utter loyalty. While some would disagree, the Wizards can easily match those of Dalaran but they tread carefully as to not attract too much attention from their former mentors.
  • Rank: Elite
  • Class: Mage
Sorceror
"Dalaran? Pah, those fools do not know real power. I hold true power and my new family here in the Syndicate do not hold me back, they encourage me to achieve my fullest potential and for that I will scorch all their enemies from the land!"
Sorcerors are those former Dalaran Magi that were caught empowering their magic with the Dark Arts and were cast out from their former home. Like the Wizards they found a new home and family among the Syndicate who treasure their skills, and while some fear the Dark Arts the Sorceror remain loyal both for their own sake and to protect their new home.
  • Rank: Elite
  • Class: Warlock

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Brigand
"Oi! Slow down! I can barely walk with all this loot!"
Brigands are the standard fighter of the Syndicate, most of them are criminals who have sworn their allegiance to the Syndicate. Now they serve as the backbone of the organization's forces. They pillage and burn at their master's command and villages have learned to fear the orange masked marauders.
  • Rank: Regular
  • Class: All
Bandit
"Fight for you? For coin? Sure I'll join."
There are criminals in every settlement and every town in the world, most of them survive by petty crime but those with exceptional skill and talent are recruited into the Syndicate. Most of them join willingly as the only other option is a slit throat.
  • Rank: Recruit
  • Class: All


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"People are a commodity.. Just like cattle! I've got some good for scrubbing, some for labour and some for fighting 'nd dying."


Those unfortunates who find that they themselves are worth more than the coin in their pockets and the clothes on their backs are often thrown into chains to live a life of servitude as a slave. Slaves are sold to numerous Lords and Ladies of the realm, though anyone with money can make a purchase. Whether they are Syndicate or black market buyers, slaves are often found to be a much valued commodity.

Slavery will be tightly managed to avoid any unnecesary drama. Before being captured as a slave, the victim will recieve a whisper asking for consent, if consent is given the victim will be captured as a slave. Then there are two options for those captured, they can either be put on public auction or made into Gladiators where they must fight, usually to the death, to regain their freedom.

Due to the inherent drama that usually follows slavery, the guild itself will only hold a -VERY- small number of slaves as part of the guild. These must show extremely good roleplay capability to be allowed to be slaves. Joining as a slave to play out some fantasy or to ERP will not be tolerated. Slavery is a brutal existance and we intend to show it as that.

A slave in any case, if they have the coin, can buy their own freedom if they so wish.





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Rules:


Do not attack and kill unless attacked or taunted

We are not gankers. Do not randomly attack fellow roleplayers unless it's part of the RP and if it is then don't randomly execute without good reason for it.

Keep your mask on
With recent events we no longer care much about hiding identity but it can be a good thing to do, not to mention the mask is tradition. Wear it!

Do not raid without permission and/or an officer present
Raids, attacks or other major events need to be approved by the guild leader beforehand and after that an officer may have to be present as well. Do not randomly do events that may interrupt current and planned storylines. Check with leadership first.

Evaluate the situation before acting
Charging in alone against multiple enemies will likely get you killed. If you see a dangerous situation then use your mind, think before you act.

Use your surroundings to your advantage
Being subtle is usually a great way to survive. Don't charge in head on, flank your enemies, approach situations from other angles. Again, use your mind and think of the most ideal way to solve a situation.

Follow orders and instructions from the leading officer
When given an order a character is expected to follow it. The Syndicate is a ruthless organization that demands obedience, failure to comply will result in punishment. Officers are also expected to not endanger fellow Syndicates without -very- good reason.

Coin for the master
All members are expected to actively and regularly donate to the guild funds no matter how the coins are gathered. The guild cannot be funded by the guild leader alone and without coin there will be no construction progress. If you want new toys then help pay for them.

Screenshots!
Always take screenshots so that there is evidence should someone incorrectly accuse a member of breaking the rules, as well as resolving any situations that may arise during such events.





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Behaviour

We expect all members to behave in a mature and respectful manner at all times. If a member behaves in an inappropriate way then they will be given a warning, should such behaviour continue then they will be removed from the guild.
These rules are OOC and not IC with exception for the rape part, if you're looking to roleplay such things then find another guild. It's not the kind of roleplay we approve of in any way.
The following are prohibited:
  • Racism
  • Sexism
  • Spamming
  • Rape jokes
  • Explicit language
  • Overuse of swearing
  • Ganking
Should any member be proven to have been ganking fellow roleplayers it will be immediate expulsion from the guild.

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Joining and Leaving

"Leaving the Syndicate is very difficult. Each noble knows who belongs in his own little "gang” and notices when someone goes missing. The penalty for attempting to leave is whipping and branding the lower back with an "S.”"
Any character that joins will not be able to leave the Syndicate unless they want to risk beating and branding, should they leave anyway then that character will become permanently kill on sight by the Syndicate. That is the harsh reality of the organization.

There will be no application, all characters must prove their worth in-game.



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