Vanguard of Honor (Name pending change)
Description: A chivalric goodly order that includes a new order risen from the ashes of the Silverhand. Basically, it's my own little Silverhand Wannabe guild with the exception of a few other classes and races included into this guild.
Quote: ?
Characters
Name: Brother Astelan[Leader] (Needs a last name)
Race: Human
Age: ?
Home: ?
Class: Retribution Paladin
Biography: ?
Name: Kavuul
Race: Draenei
Age: 6,835
Home: ?
Class: Elemental Shaman
Biography: ?
Name: Thorin Stonegirth
Race: Wildhammer Dwarf
Age: 482
Home: ?
Class: Enhancement Shaman / Monk
Biography: ?
Name: Alistair Silvermane
Race: Worgen
Age: 78
Home: ?
Class: Warrior/Rogue?
Biography: ?
Name: Tidus Oceanwalker
Race: Human
Age: 96
Home: Kul'Tiras
Class: Water Mage
Biography: ?
Name: Sarah Iceholder
Race: Human
Age: 31
Home: Dalaran
Class: Mage
Biography: ?
Name: ? Longbarrel
Race: Dwarf
Age: 287
Home: Khaz'Modan
Class: Sniper
Biography: Can't shoot straight if he is sober. Shoots with unrivaled accuracy when drunk.
Name: ?
Race: ?
Age: ?
Home: ?
Class: ?
Biography: ?
Gyrotech Industries
Description: My evil gnome and goblin business that creates all sorts of nasty and wicked inventions for the purpose of profit and advancement of technology... Oh and of course to serve the great Naggashil <3
Quote: "Our goals can only be reached through a vehicle of a plan, in which we
must fervently believe, and upon which we must vigorously act. There is
no other route to success."
Characters
Widget Gyrotech, Fidget Steampipe, Didget Technorattle,
The Blacksail Fleet
Description: My own little Pirate Fleet x]
Quote: ?
Name: Captain Konrad von Shultz
Race: Human
Age: 48
Home: Kul'Tiras
Class: Rogue/Pirate
Biography: ?
Name: The Shorebreaker (It's a ship >_>)
Biography: ?
The Legion Symbol
Blacksail Corsairs banner
The Hellborne Symbol
Ranks:
Footpad [1], Bandit [2], Henchman [3], Looter [4] ,Highwayman [5] , Taskmaster [6] , Blackguard [7], [8] Overseer
[1] Iron Circle Footpad:
The
Iron Circle Footpad is a civilian who has assumed the cog brand and
mask, robbing travellers in the name of the Iron Circle. They are Iron
Circle initiates who have not yet proven themselves.
Duties:
1. Attend to the camp.
2. Assist the Iron Circle when instructed.
3. Prove yourself to the Iron Circle and the cause.
Benefits:
1. Opportunity to serve the Iron Circle.
2. Potential recognition.
[2] Iron Circle Bandit:
The
Iron Circle Bandit is an experienced Footpad who has proven themselves
to the Iron Circle, and is recognized as a brother/sister. They are now
paid for their efforts, their duties are of higher merit, and they share
in the working affairs of the Iron Circle.
Duties:
1. Keep watch over encampment
2. Assist the Highwaymen with ambushes and tolls
Benefits:
1. Minimal wages.
[3] Iron Circle Highwayman:
The
Iron Circle Highwayman is a Bandit who spends most of their time in
roadside camps, waylaying travellers and caravans. They uphold a toll
for passage, and share their profits with the Iron Circle. Similarly,
they instigate ‘protection fees’* to travellers and merchants in return
for their travelling the road unmolested.
*Protection fees are weekly
amounts of silver, colour-coded via GHI buff, that merchants and
travellers can pay to the Iron Circle Overseer to travel without being
troubled by any Iron Circle forces.
Duties:
1. Tend to the roads of Elwynn, Redridge(?), and Westfall [Potential: Duskwood - Dangerous]
2. Collect tolls and ‘protection fees’ for travelers/merchants.
Benefits:
1. A small % of weekly loot.
[4] Iron Circle Looter:
The
Iron Circle Looter is primarily a treasure finder; propagating theIron
Circle’s profits through fencing goods found around Azeroth in the
markets. The profit earned is then shared with the Iron Circle.
Duties:
1. Attend to the chests near and around Westfall.
2. Fence* the items in popular areas.
* Sell (stolen goods).
[5] Iron Circle Raider:
Raiders
are elite Iron Circle Bandits that specialise in martial training. The
Raiders are the backbone of the Iron Circle, providing the muscle for
all Iron Circle operations. They are also of higher priority than the
lower echelons of the Iron Circle, and their duties include instruction
and leading of Highwaymen/Looters/Bandits.
Duties:
1. Adhere to the orders of the upper echelon.
2. Assist Highwaymen in their operations, serving as the much-needed muscle.
3. Instruction and leading of the lower tiers of the Iron Circle.
Benefits:
1. Larger wages
2. Renown
[6] Iron Circle Taskmaster:
The
Taskmaster is the right hand of the Overseer. The Taskmaster oversees
all Iron Circle operations in the absence of the Overseer, and is the
handler of all recruitment, instruction and operation of the Iron
Circle.
Duties:
1. Train all new recruits.
2. Assist in Overseer decisions.
3. Diplomacy with other factions.
4. Recruit initiates.
Benefits:
1. Command Bandits
2. A voice in the Iron Circle
3. High cut of wages
4. Renown
[7] Iron Circle Blackguard:
Personally
selected from the ranks of the Raiders[5], the Blackguard’s primary
concern is to protect the upper echelon of the Iron Circle from any
potential harm; immediate, or abroad. They are highly trained,
disciplined individuals with the primary purpose of body-guarding the
Iron Circle elite.
The Iron Circle Blackguard succeed the Overseer or Taskmaster in the event of their death/absence.
Duties:
1. Protect the Iron Circle’s secrets.
2. Protect the Overseer/Taskmaster, even at the expense of life.
3. Operate in the absence of the Taskmaster/Overseer.
[8] Iron Circle Overseer:
The
Overseer is the supervisor and executor of all operations undertaken by
the Iron Circle, selected by ??? to oversee a particular sect of Iron
Circles activities. They are responsible for all actions of the Iron
Circle under their command, and of propagating the Iron Circle’s cause.
Duties:
1. Monitor all operations in this sect of the Iron Circle. Assign/delegate duties to others as needed.
Sub-Positions
Iron Circle Profiteer, Iron Circle Smuggler, Iron Circle Messenger
[1] Iron Circle Profiteer:
The
Profiteer is a Commoner with a desire to make money. They will act as
the ‘merchants’ of the guild, taking well-suited disguises to enter
popular towns and peddle their goods.
Duties:
1. To sell materials and gear to make money for the Iron Circle.
2. To give a hefty percentage of profits to theIron Circle, to further the cause set by the Overseer(s) and the Advisor.
Benefits:
1. No combat.
2. Medial profits of what they sell.
Iron Circle Messenger: [One accepted]
Simply
put, the Iron Circle in question will have a secondary task of taking
letters to and from enemies and allies alike. Minimum payment in both
coins and renown.
Diplomat required.
Duties:
1. Keep communications clear and constant.
2. Keep a watchful eye and ear out for any and all news.
Benefits:
1. Trust of the higher ups
2. May be paid for the Intel collected and message delivered
3. Minimum wages
Anyways, this is the Hemomancer Icon. A hemomancer manipulates
blood, not death like the necro, though I do concider them cousin
schoolings.
A hemomancer is much like a doctor, but is also an
assassin in that way as well, as their knowledge of blood allows them to
target opponents weaknesses to viruses, poisons, bacteria, and so
forth. As they learn about the body, they evenutally learn to manipulate
their own body into whatever they desire, but as that section is delved
into more deeply, the more mutated the Hemomancer becomes.
Once the Hemoancer masters the blood, they can manipulate the dead in ways the necromancer cannot.
The
hemomancer is often sought out for inclicting pain onto enemy capters
for information, as the mancer can force pain onto the target even if
they feel no pain, the pain can grow to the mancers will, but must be
careful not to make his victim pass out from intense pain.