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Vanguard of Honor (Name pending change)
Description: A chivalric goodly order that includes a new order risen from the ashes of the Silverhand. Basically, it's my own little Silverhand Wannabe guild with the exception of a few other classes and races included into this guild.
Quote: ?

Characters

Name: Brother Astelan[Leader] (Needs a last name)
Race: Human
Age: ?
Home: ?
Class: Retribution Paladin
Biography: ?


Name: Kavuul
Race: Draenei
Age: 6,835
Home: ?
Class: Elemental Shaman
Biography: ?


Name: Thorin Stonegirth
Race: Wildhammer Dwarf
Age: 482
Home: ?
Class: Enhancement Shaman / Monk
Biography: ?


Name: Alistair Silvermane
Race: Worgen
Age: 78
Home: ?
Class: Warrior/Rogue?
Biography: ?


Name: Tidus Oceanwalker
Race: Human
Age: 96
Home: Kul'Tiras
Class: Water Mage
Biography: ?


Name: Sarah Iceholder
Race: Human
Age: 31
Home: Dalaran
Class: Mage
Biography: ?


Name: ? Longbarrel
Race: Dwarf
Age: 287
Home: Khaz'Modan
Class: Sniper
Biography: Can't shoot straight if he is sober. Shoots with unrivaled accuracy when drunk.


Name: ?
Race: ?
Age: ?
Home: ?
Class: ?
Biography: ?



Gyrotech Industries
Description: My evil gnome and goblin business that creates all sorts of nasty and wicked inventions for the purpose of profit and advancement of technology... Oh and of course to serve the great Naggashil <3
Quote: "Our goals can only be reached through a vehicle of a plan, in which we must fervently believe, and upon which we must vigorously act. There is no other route to success."

Characters

Widget Gyrotech, Fidget Steampipe, Didget Technorattle,


The Blacksail Fleet
Description: My own little Pirate Fleet x]
Quote: ?

http://images1.wikia.nocookie.net/__cb20090112035805/wowwiki/images/1/17/BTNProudMoore.png
Name: Captain Konrad von Shultz
Race: Human
Age: 48
Home: Kul'Tiras
Class: Rogue/Pirate
Biography: ?


Name: The Shorebreaker (It's a ship >_>)
Biography: ?



http://www.splitreason.com/Product_Images/a9014c76ca70.jpg
The Legion Symbol


http://images.mmosite.com/warhammer/2007/12/09/20071209221109286.jpg
Blacksail Corsairs banner


http://www.splitreason.com/Product_Images/817c61da26c1.jpg
The Hellborne Symbol



Ranks:
Footpad [1], Bandit [2], Henchman [3], Looter [4] ,Highwayman [5] , Taskmaster [6] , Blackguard [7], [8] Overseer


Posted Image [1] Iron Circle Footpad:
The Iron Circle Footpad is a civilian who has assumed the cog brand and mask, robbing travellers in the name of the Iron Circle. They are Iron Circle initiates who have not yet proven themselves.
Duties:
1. Attend to the camp.
2. Assist the Iron Circle when instructed.
3. Prove yourself to the Iron Circle and the cause.
Benefits:
1. Opportunity to serve the Iron Circle.
2. Potential recognition.


Posted Image [2] Iron Circle Bandit:
The Iron Circle Bandit is an experienced Footpad who has proven themselves to the Iron Circle, and is recognized as a brother/sister. They are now paid for their efforts, their duties are of higher merit, and they share in the working affairs of the Iron Circle.
Duties:
1. Keep watch over encampment
2. Assist the Highwaymen with ambushes and tolls
Benefits:
1. Minimal wages.

Posted Image [3] Iron Circle Highwayman:
The Iron Circle Highwayman is a Bandit who spends most of their time in roadside camps, waylaying travellers and caravans. They uphold a toll for passage, and share their profits with the Iron Circle. Similarly, they instigate ‘protection fees’* to travellers and merchants in return for their travelling the road unmolested.
*Protection fees are weekly amounts of silver, colour-coded via GHI buff, that merchants and travellers can pay to the Iron Circle Overseer to travel without being troubled by any Iron Circle forces.
Duties:
1. Tend to the roads of Elwynn, Redridge(?), and Westfall [Potential: Duskwood - Dangerous]
2. Collect tolls and ‘protection fees’ for travelers/merchants.
Benefits:
1. A small % of weekly loot.

Posted Image [4] Iron Circle Looter:
The Iron Circle Looter is primarily a treasure finder; propagating theIron Circle’s profits through fencing goods found around Azeroth in the markets. The profit earned is then shared with the Iron Circle.
Duties:
1. Attend to the chests near and around Westfall.
2. Fence* the items in popular areas.
* Sell (stolen goods).


Posted Image [5] Iron Circle Raider:
Raiders are elite Iron Circle Bandits that specialise in martial training. The Raiders are the backbone of the Iron Circle, providing the muscle for all Iron Circle operations. They are also of higher priority than the lower echelons of the Iron Circle, and their duties include instruction and leading of Highwaymen/Looters/Bandits.
Duties:
1. Adhere to the orders of the upper echelon.
2. Assist Highwaymen in their operations, serving as the much-needed muscle.
3. Instruction and leading of the lower tiers of the Iron Circle.
Benefits:
1. Larger wages
2. Renown

Posted Image [6] Iron Circle Taskmaster:
The Taskmaster is the right hand of the Overseer. The Taskmaster oversees all Iron Circle operations in the absence of the Overseer, and is the handler of all recruitment, instruction and operation of the Iron Circle.
Duties:
1. Train all new recruits.
2. Assist in Overseer decisions.
3. Diplomacy with other factions.
4. Recruit initiates.
Benefits:
1. Command Bandits
2. A voice in the Iron Circle
3. High cut of wages
4. Renown


Posted Image [7] Iron Circle Blackguard:
Personally selected from the ranks of the Raiders[5], the Blackguard’s primary concern is to protect the upper echelon of the Iron Circle from any potential harm; immediate, or abroad. They are highly trained, disciplined individuals with the primary purpose of body-guarding the Iron Circle elite.
The Iron Circle Blackguard succeed the Overseer or Taskmaster in the event of their death/absence.
Duties:
1. Protect the Iron Circle’s secrets.
2. Protect the Overseer/Taskmaster, even at the expense of life.
3. Operate in the absence of the Taskmaster/Overseer.


Posted Image  [8] Iron Circle Overseer:
The Overseer is the supervisor and executor of all operations undertaken by the Iron Circle, selected by ??? to oversee a particular sect of Iron Circles activities. They are responsible for all actions of the Iron Circle under their command, and of propagating the Iron Circle’s cause.
Duties:
1. Monitor all operations in this sect of the Iron Circle. Assign/delegate duties to others as needed.

Sub-Positions

Iron Circle Profiteer, Iron Circle Smuggler, Iron Circle Messenger

Posted Image [1] Iron Circle Profiteer:
The Profiteer is a Commoner with a desire to make money. They will act as the ‘merchants’ of the guild, taking well-suited disguises to enter popular towns and peddle their goods.
Duties:
1. To sell materials and gear to make money for the Iron Circle.
2. To give a hefty percentage of profits to theIron Circle, to further the cause set by the Overseer(s) and the Advisor.
Benefits:
1. No combat.
2. Medial profits of what they sell.


Posted Image
Iron Circle Messenger: [One accepted]
Simply put, the Iron Circle in question will have a secondary task of taking letters to and from enemies and allies alike. Minimum payment in both coins and renown.
Diplomat required.
Duties:
1. Keep communications clear and constant.
2. Keep a watchful eye and ear out for any and all news.
Benefits:
1. Trust of the higher ups
2. May be paid for the Intel collected and message delivered
3. Minimum wages





















Anyways, this is the Hemomancer Icon. A hemomancer manipulates blood, not death like the necro, though I do concider them cousin schoolings.

A hemomancer is much like a doctor, but is also an assassin in that way as well, as their knowledge of blood allows them to target opponents weaknesses to viruses, poisons, bacteria, and so forth. As they learn about the body, they evenutally learn to manipulate their own body into whatever they desire, but as that section is delved into more deeply, the more mutated the Hemomancer becomes.
Once the Hemoancer masters the blood, they can manipulate the dead in ways the necromancer cannot.

The hemomancer is often sought out for inclicting pain onto enemy capters for information, as the mancer can force pain onto the target even if they feel no pain, the pain can grow to the mancers will, but must be careful not to make his victim pass out from intense pain.

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